These are some interesting facts about the production that are worth your time if you're a fan.
Since 2004, World of Warcraft has been the dominant MMORPG. This is because Vanilla, the first version of the production, was released in 2004. It is possible to argue about whether this title is still relevant after so many years. However, no one will dispute that it still sits indivisibly at the throne.
Today, I offer you a little trip through time. Let's take a look back at how it was at the beginning of World of Warcraft. I won't mention the first raid, quest or killed monster. Instead, I'd like to share 10 facts about the creation of the product, which took the entire market by storm (blizzard?) This text is based upon an article from Massively Overpowered. We are going to be launching a nostalgic attack on the hearts of true geeks.
1. 1999 was the year that the first work was completed.
World of Warcraft was created by Blizzard over five years. The game was developed by 50 developers. It cost around 50 million euros. That's a lot of Fridays!
This means that the king was born in the same year as EverQuest and Asheron's Call, which are important representatives of the same genre.
2. Is it a bird or a plane? Is it a plane or a bird? It's not a plane.
On September 2, 2001, the first official information about the title was released at the European Computer Trade Show (ECTS), an now defunct annual event of the European gaming industry. Blizzard fans hoped for a sequel of StarCraft, but they made them wait ...), so that the information about World of Warcraft caught them off guard.
A month later, a 10-page article was published in Computer Gaming World magazine, devoted entirely to this title. WoW was featured on the cover of the magazine! It was here that most gamers learned about Blizzard and were able to read about the project. Access to humans, orcs and tauren was confirmed, but other races were kept secret. It was interesting to note that no information was provided about the available character classes. The company claimed that the game would not feature loading screens between lands, eternal waiting for mobs or tasks such as "kill 10 rats" - you can decide if it is true.
3. World of Warcraft was first announced before Warcraft 3 was released
WoW's storyline is based upon Warcraft 3. This includes the map design, events and the entire "political” structure. Funny thing is, Blizzard's MMORPG was announced before the strategy due to the delays in its release. It's strange that you haven’t yet received the game, but already another title has been announced. If everything went according to plan, we can only imagine what would have happened.
Warcraft 3 was finally released in 2002. Although it wasn't as planned in 2001. However, the title was so successful that this little "slip up" was forgotten. The team behind World of Warcraft used a modified Warcraft 3 to launch their first MMORPGs.
4. At the last minute, Trolls, Gnomes and Hunter Classes were added
You may be wondering why World of Warcraft's opening footage didn't feature two races: gnomes and trolls. One theory is that Blizzard loathes lily-livered countries - so as to not cause unnecessary problems, let us take that as a joke. These two races were probably added after the video was developed. Similar story with Hunters. This class was added three months prior to release.
5. 5.
The so-called "rest systems" (rest system) was introduced in a test update in April 2004. It was a new concept in the genre that has since been adopted by almost all games. The original World of Warcraft system was a bit different.
If our character was well rested (we didn't log in to the game for more than an hour), we could get bonus experience points for killing monsters. The game also works in the opposite direction. If we play for too long, our hero gets tired and loses 25% of his base experience.
This was quickly dropped because it caused too much controversy within the community. All negative aspects of this system were removed and only the rest was left.