Morgan Day, Senior Game Designer at Blizzard, was recently invited to the Technically PvP podcast. She spoke about PvP in Battle for Azeroth's 84th edition. You can listen to the entire episode by clicking the link at the end. It starts at 27:27 minutes in the Morgan Day interview. Below are the most important statements.
- Morgan Day has been a member of the team for nearly 15 years. He has worked on raids and dungeons as well as PvP, combat, reward systems, and other areas. He began his career as a member the QA team. He tested dungeons, raids, such as Pitchwing’s Hoard. There is no one-size fits all PvP team. There are many combat and system designers who work on PvP as well. When they discuss loot from new raids, they always keep the PvP aspect of things in mind. Morgan Day believes it's healthy for WoW to allow PvP players to flirt with a few PvE drops - and vice versa. The Mythrax gem Xalzaix’s Veiled eye was mentioned as an example. This was very popular in PvP. The developers will allow for a reward if it is the best option when balancing essences and items. Such desirable goals are allowed in WoW. Developers take a more strict approach to balancing. For example, they will accept a reward if it is the best option. 2) How can we solve this problem, and what should we do to fix it? How important is the problem? What is the best way to fix the problem (with a patch, or a hotfix?)? The Imbalance of Power quest has done an excellent job of balancing factions in War Mode. It is possible for one faction to feel clearly better due to the sharding tech. Factor balance is much better than on previous PvP servers. Nazjatar and mechangon are very different. The incentives for war mode are different. There are other factors that can be important, however. For example, equipment, PvP talents and certain class talents. Is there a way to counter strong specialization?
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