Chris Kaleiki, one of the creators of World of Warcraft, has left the studio after 13 long years of hard work. The game's developer acknowledged that he is unhappy with the direction of the development.
The developer was with the company for 13 year and was responsible for many WoW content elements.
Chris Kaleiki is unhappy about the direction of the game, including the removal of guilds and social elements to make it easier for solo play.
Chris Kaleiki, one of the creators of World of Warcraft as well as a long-standing employee of Blizzard Entertainment, has decided to quit the studio after thirteen years of hard work. In a YouTube video, the developer discussed his decision. He reveals that he isn't satisfied with the current WoW design in the video.
Chris Kaleika's dissatisfaction stems from the fact that the cult MMO does not emphasize guilds and encourages players organize themselves into functional communities. He believes that such an approach, while it may be a good fit for players who prefer solitary play to the genre, is not in keeping with the core idea of the genre.
I have been unhappy with the current state of the game for a while now, probably too much. A guild is a wonderful thing in Classic. You need to be part of a guild in order to do anything in the endgame. Because players need each other to succeed, this creates a dependency among them. It may seem restrictive at times but ultimately it creates cohesion and community.
WoW has shifted to story instead of complex team content and a greater emphasis on the community side of the game. This is more in line with a traditional single-player RPG production.
Warcraft and WoW have always had stories, but I believe that in the newer version of the game, this story is becoming a larger part of the game. This production is really ruined by the drama and characters. Chris Kaleiki, on the contrary, believes that the players are the heart of the story in a virtual world in an MMO.
The developer insists that there is nothing wrong with the game idea currently being implemented in World of Warcraft. Many players are happy with this approach. However, the developer felt that it was a wrong turn. This was something the developer knew for some time. However, World of Warcraft Classic only reinforced his belief.
The developer said that it's not a problem with the game but a feeling of dissimilarity between what a modern and old game are the issues.
Chris Kaleiki worked in the past on PvP content of World of Warcraft and class designs (such the Monk) as well as locations (Ashran). This game features two characters and an item that refer to the developer by their names. It's a great example of how important his work was and how much it is appreciated by the company.